Three dimensional space, which is denoted by R3, is often modeled as a horizontal xy-plane with a vertical z-axis intersecting the plane at the origin.
We assume that positive z-coordinates are above the xy-plane. This means that the coordinate system is right-handed because if the fingers of the right hand are wrapped about the z-axis in the counter-clockwise direction, then the thumb of the right hand points in the positive z-direction.

The point P1(x1,y1,z1) in R3 is the point that has a vertical displacement of z1 above the point (x1,y1,0) in the xy-plane. Often we write a point (x1,y1,0) as (x1,y1) .
Given points P1( x1,y1,z1) and P2(x2,y2,z2) in R3, we define the vector between them to be
| (2) |
To aid in visualization, this text will include many figures which are interactive. These figures are prepared using the packages Javaview and LiveGraphics3D. For example, if you "click and drag" on the figure in example 4, it will rotate. Right-clicking produces more options for interactivity.
EXAMPLE 4 Find the vector with initial point P1(4,1,2) and terminal point P2(1,6,5) .Solution: To do so, we use (2) to obtain
v = á 1-4, 6-1, 5-2 ñ = á-3, 5, 3 ñ
Given vectors u = á u1, u2, u3 ñ and v = á v1, v2, v3 ñ, we define
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u + v = á u1 + v1, u2 + v2, u3 + v3 ñ |
The basic vectors are defined
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i = á1,0,0ñ, j = á0,1,0ñ, and k = á0,0,1ñ, |
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áa, b, c ñ = ai + bj + ck |
EXAMPLE 5 Convert the vector v = 2i + 4j - 3k to component form, and then sketch the vector.Solution: The definitions of the basis vectors lead to
Thus, v = á 2, 4, -3 ñ, which is shown with initial point at the origin in the figure below.
2i + 4j - 3k = 2á1,0,0ñ + 4á0,1,0ñ - 3á0,0,1ñ = á2,0,0ñ + á0,4,0ñ + á0,0,-3ñ = á 2, 4, -3 ñ
Note: The use of i, j, and k is very common, but other notations are also used. For
example, in some settings the basic vectors may be denoted
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